The Journal

Fifty years of good games

33 entries and counting — one story per game, from the first bouncing dot to the latest legend. Filter by decade, or start at the beginning.

Artwork for Pong
1970s

Pong · 1972

Two Paddles and a Dot: The Night Television Learned to Play

Before save files and side quests, there was a square dot bouncing between two lines — and it was enough to fill a bar with wonder.

Artwork for Space Invaders
1970s

Space Invaders · 1978

The Invaders Are Descending, and the Arcade Smells of Rain

Tomohiro Nishikado's descending armada turned arcades into bunkers and taught a generation the rhythm of hold, fire, breathe.

Artwork for Adventure
1970s

Adventure · 1979

A Duck-Dragon, a Chalice, and the First Great Quest

Warren Robinett's Atari 2600 quest gave us the first action-adventure, the first Easter egg, and dragons that look endearingly like ducks.

Artwork for Pac-Man
1980s

Pac-Man · 1980

Waka-Waka by Candlelight: The Maze That Fed the World

Toru Iwatani looked at a pizza missing a slice and built the first video game character the whole world loved.

Artwork for Donkey Kong
1980s

Donkey Kong · 1981

The Ape, the Carpenter, and the Ladder to Everything

A stubborn ape, a carpenter named Jumpman, and the game that introduced Mario and made Nintendo a household name.

Artwork for Super Mario Bros.
1980s

Super Mario Bros. · 1985

World 1-1: The First Steps of a Million Journeys

The first screen of Super Mario Bros. is the most carefully taught lesson in game design — and the doorway to the modern industry.

Artwork for The Legend of Zelda
1980s

The Legend of Zelda · 1986

It's Dangerous to Go Alone: The Lantern Lit in 1986

An old man in a cave hands you a sword, and suddenly the whole wide map of Hyrule is yours to get lost in.

Artwork for Final Fantasy
1980s

Final Fantasy · 1987

Four Warriors of Light Walk Into a Tavern

Hironobu Sakaguchi's last gamble became the role-playing saga that taught consoles how to tell sweeping stories.

Artwork for Tetris
1980s

Tetris · 1989

Blocks Fall Like Snow Over a Sleeping City

Alexey Pajitnov's falling blocks escaped the Soviet Union, rode the Game Boy into every pocket, and became the most universal game ever made.

Artwork for Street Fighter II
1990s

Street Fighter II · 1991

The Cabinet Where Rivalries Were Born

Eight world warriors, six buttons, and the arcade cabinet that turned strangers into rivals and rivals into friends.

Artwork for Doom
1990s

Doom · 1993

A Shotgun, a Mars Corridor, and the Birth of the Mod

id Software's demon-infested shooter invented the modern FPS, spread by floppy disk, and handed players the keys to build their own hells.

Artwork for Final Fantasy VII
1990s

Final Fantasy VII · 1997

The Flower Girl, the Reactor, and the Night Gaming Grew Up

Cloud Strife's brooding journey through Midgar proved games could carry grief, grandeur, and a story the size of a novel.

Artwork for The Legend of Zelda: Ocarina of Time
1990s

The Legend of Zelda: Ocarina of Time · 1998

The Song That Taught a Generation to Travel Through Time

Hyrule in 3D, a blue ocarina, and the lock-on that every action game since has quietly borrowed.

Artwork for Half-Life
1990s

Half-Life · 1998

The Scientist, the Crowbar, and the Story Told Without a Word

Valve's debut never took the camera away from Gordon Freeman — and in doing so rewrote how games tell stories.

Artwork for The Sims
2000s

The Sims · 2000

The Dollhouse That Watched Us Back

Will Wright turned everyday life into the best-selling PC game of its era — a warm, strange mirror held up to our own little routines.

Artwork for Halo: Combat Evolved
2000s

Halo: Combat Evolved · 2001

The Ring World and the Dawn of the Console Shooter

Master Chief's crash-landing on a mysterious ring made the Xbox a contender and the LAN party a way of life.

Artwork for Grand Theft Auto III
2000s

Grand Theft Auto III · 2001

The City That Never Forgave: Liberty City Opens Its Doors

Rockstar's 3D leap turned the open world into a living, breathing city — and the sandbox would never be the same again.

Artwork for World of Warcraft
2000s

World of Warcraft · 2004

A Campfire in the Snow: The World We Moved Into

Azeroth was not a game so much as a second hometown — twelve million people with mailboxes, guilds, and favorite inns.

Artwork for Grand Theft Auto: San Andreas
2000s

Grand Theft Auto: San Andreas · 2004

CJ and the Golden State: The Sandbox Grows a Heart

A sprawling state, a borrowed bicycle, and a story about coming home — San Andreas made the open world personal.

Artwork for Portal
2000s

Portal · 2007

The Cake, the Lie, and the Warmest Killer Ever Written

A three-hour puzzle game about holes in walls became one of the most quoted, most loved stories in the medium.

Artwork for Minecraft
2010s

Minecraft · 2011

The First Night: Punching Trees by Torchlight

The best-selling game of all time is a lesson in coziness: build a shelter before dark, and the world is yours.

Artwork for The Elder Scrolls V: Skyrim
2010s

The Elder Scrolls V: Skyrim · 2011

The Dragon, the Mountain, and the Tavern at the Bottom

See that mountain? You can climb it. Fourteen years later, we still are.

Artwork for Dark Souls
2010s

Dark Souls · 2011

The Bonfire in the Dark: Where Death Became a Teacher

FromSoftware's punishing masterpiece lit a bonfire in the dark and taught a generation that failure, too, can be a kind of warmth.

Artwork for Grand Theft Auto V
2010s

Grand Theft Auto V · 2013

Three Lives, One City: The Heist That Ate the Decade

Rockstar's three-protagonist opus became one of the best-selling entertainment works ever made — and a city we never quite left.

Artwork for The Witcher 3: Wild Hunt
2010s

The Witcher 3: Wild Hunt · 2015

The Monster Hunter Who Taught Us to Tarry

Geralt of Rivia's hunt for Ciri set the standard for open-world storytelling — and for stopping to play cards along the way.

Artwork for The Legend of Zelda: Breath of the Wild
2010s

The Legend of Zelda: Breath of the Wild · 2017

The Plateau, the Paraglider, and the Freedom to Wander

Nintendo tore up its own map and handed us a Hyrule where every horizon is an invitation.

Artwork for Red Dead Redemption 2
2010s

Red Dead Redemption 2 · 2018

The Last Campfire: A Vanishing West Rendered in Embers

Arthur Morgan's slow, beautiful decline proved games could hold tragedy as gently as any novel.

Artwork for Animal Crossing: New Horizons
2020s

Animal Crossing: New Horizons · 2020

The Island That Held Us When the World Stopped

In the spring the world went quiet, fifty million of us moved to an island — and found each other there.

Artwork for Elden Ring
2020s

Elden Ring · 2022

Grace in the Dark: The Open World as a Hearth

FromSoftware's brutal masterpiece hides an unlikely coziness: the small golden lights that keep us going.

Artwork for Baldur's Gate 3
2020s

Baldur's Gate 3 · 2023

Roll for Initiative: The Campfire That Brought the CRPG Back

Larian Studios turned a tabletop session into the most celebrated game of its year — companions, dice, and a campfire that never went cold.

Artwork for Black Myth: Wukong
2020s

Black Myth: Wukong · 2024

The Monkey King's Lantern: A Myth Walks Out of the Mountains

Game Science's debut epic carried a thousand-year Chinese novel into the biggest game of 2024 — and the world showed up to read it.

Artwork for Monster Hunter Wilds
2020s

Monster Hunter Wilds · 2025

The Campfire on the Plain: Hunting at the Edge of the Storm

Capcom's wild frontier made the hunt feel like home — a tent, a fire, and a creature always waiting on the horizon.

Artwork for Grand Theft Auto VI
2020s

Grand Theft Auto VI · 2026

Return to the Sun: The Most Awaited City in Gaming History

After thirteen years, Rockstar opens the gates to Leonida — a whole coast of neon, beaches, and trouble we have been waiting a decade to visit.